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ANOTHER PERSPECTIVE

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Reader review4

Recommended, with a caveat

Almost excellent. A second edition could easily push it to five stars.

I came to this book already familiar with the basics, and it still had plenty to offer. The progression from chapter to chapter is well thought out; nothing feels out of order. The chapters on web graphics are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. Good value for the price and worth the time it takes to work through properly.

Olivia WatsonDevOps engineer · Bristol, UK
Pervasive WebGPU & WGSL: Graphics & Compute
Reader review5

Highly recommended

Finally, a book that treats javascript with the care it deserves.

A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. The examples are small enough to type out and experiment with, which is exactly what I want from a book like this. The code samples assume a particular environment, which took a bit of fiddling to get running properly. The author clearly knows the subject deeply and has thought hard about how to teach it. One of those books that pays for itself within the first few chapters. Highly recommended.

Sarah MillerRetired engineer · Hamburg, DE
WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers
Reader review5

The best book on this subject I have read

Genuinely excellent — I finished it in a week and immediately started again.

I have been working with computer graphics for a few years now and I still found plenty here that was new to me. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. An easy five stars from me. I look forward to whatever the author writes next.

James WatsonGraphics programmer · Munich, DE
Shaders Unchained: Writing Powerful Shaders for Every Platform
Reader review3

Good in places

Good in places. I would borrow it before buying if you can.

I had been on the fence about this one for a while, and I should have bought it sooner. The author avoids over-explaining, which keeps the pace up but means you need to pay attention. The examples are small enough to type out and experiment with, which is exactly what I want from a book like this. The chapters on extended reality are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. Borrow it first if you can, or at least check the table of contents carefully before buying.

Ethan RobertsCTO · Barcelona, ES
The Responsible XR Playbook
Reader review5

Clear, thorough, and genuinely useful

The clearest explanation of javascript I have come across.

I had been on the fence about this one for a while, and I should have bought it sooner. Some of the material is available elsewhere, but rarely presented this clearly. The explanations are careful without being condescending, which is a difficult balance to strike. There is a section near the end that ties several earlier ideas together in a way I had not seen before. One of those books that pays for itself within the first few chapters. Highly recommended.

Andrew RiveraGame developer · Buenos Aires, AR
Foundations of Graphics & Compute: Volume 5: Ray-Tracing

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