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2139 books matching “compute”

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Cover of WebGL Compute (Paperback)
GPU Computing

WebGL Compute

A hands‑on guide to using WebGL for general‑purpose GPU computation in the browser.

Learn how to use WebGL for non‑graphical GPU computation.

Cover of Game Animation Programming
Game Development

Game Animation Programming

Master advanced animation programming concepts including rigs, inverse kinematics, and ragdoll systems.

Understand advanced animation programming concepts.

Cover of Debugging The Uncanny Valley
Uncanny Valley

Debugging The Uncanny Valley

A thought-provoking look at the uncanny valley and why almost-human creations trigger discomfort, fear, and fascination.

Understand why almost-human visuals and behaviors can provoke discomfort.

Cover of OpenCL Compute (Paperback)
Parallel Programming

OpenCL Compute

A practical guide to mastering OpenCL for cross‑platform GPU and CPU compute programming.

Learn how to write OpenCL kernels for GPUs and CPUs.

Cover of Contacts and Constraints (Paperback)
Physics Simulation

Contacts and Constraints

A practical deep dive into the physics, mathematics, and engineering behind stable real‑time simulations.

Understand how constraints and contacts are formulated and solved.

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